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Vanitias
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PostSubject: class enhancements   Fri Dec 21, 2012 5:11 pm

share your knowledge of enhancements

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PostSubject: Re: class enhancements   Fri Dec 21, 2012 6:11 pm

This will be a very short thread...

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PostSubject: Re: class enhancements   Fri Dec 21, 2012 8:42 pm

indeed.....

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PostSubject: Re: class enhancements   Wed Jul 10, 2013 7:28 am

VOT ,

class - Wizard.
Cape - Wizard.
Weapon - Wizard.
Helm - Wizard.

Note : this enhancement is the best for a VoT class , especially for 1 vs 1.


Necromancer ,

class - wizard.
cape - lucky.
weapon - lucky.
helm - lucky.

Note : this enhancement is good for pvp and for critical hits.


Horc evader ,

class - lucky.
cape - lucky.
helm - lucky.
weapon - lucky/thief/wizard.

Note : i prefer all lucky because you can do 10 k + damage with a proper spamming formula which i use in pvp.


troll spellsmith,

#1 ,

class - lucky.
cape - wizard.
weapon - wizard.
helm - wizard.

#2 ,

class - wizard.
cape - lucky.
helm - lucky.
weapon - lucky.

Note : #1 , this enhancement is best for bosses and PVE because you don't need to dodge a lot when you can do 2 k + damage to multiply enemies at the same time.

#2 , this enhancement is good for 8 vs 8 (bludrut battle) because you need to dodge a lot and for some reason , wizard enhanced items don't do crits , only normal low damage.


pyromancer ,

class - lucky.
cape - wizard.
weapon - wizard.
helm - wizard.

Note : you can replace wizard enhancements but it's inflict is good since pyro is a DoT class while doing high damages , i personally did 5 k + with this enhancement.


Ranger ,

class - lucky.
cape - lucky.
weapon - lucky.
helm - lucky.

Note : most of the time people say "ranger class sucks!" but i would like to say to them , YOU ARE WRONG! , ranger is a very unique class and is very strong at pvp if in right hands , i tried it myself and the result was unbelievable , a physical class with long range attacks and a 3 k critical hit is everything a pvper wants/needs.


thief of hours,

class - lucky / warrior.
cape - lucky.
weapon - lucky / warrior.
helm - lucky / warrior.

Note : thief of hours is a "simple" class , but i always use all lucky , but i also tried the warrior + lucky type , it's a good combination , if all lucky , while you apply the 4th power ( all damage goes back to your opponent(s) ) your opponents MUST HIT you so they will get their damage back but with all lucky you will dodge it and it would be a waste of mana , but with 3 warrior and 1 lucky , you will do more damage while your opponent is hitting him/herself , plus the other 3 attacks of thief of hours don't do a lot of damage and their effects takes time to get on go.


Chunin ,

class - lucky / warrior.
cape - lucky.
weapon - lucky / warrior.
helm - lucky.

Note : chunin is a very good offensive multiply class but as well good at 1 vs 1 , if you wanna use all lucky , it's fine , you will dodge a lot and do critical hits but if you are looking for some unique fighting style , add some warrior to increase the normal damage you do , but if fighting in 8 vs 8 , i suggest use all lucky because then you can defeat 3 people alone and walk around feeling badass.

Ninja ,

armor - lucky.
weapon - lucky.
cape - lucky.
helm - lucky.

Note : Ninja is a before useful and strong class , doesn't matter in what situation , it always is the best fast killing class , you can stun , never run out of mana , physical class! , perfect dodger and a very good critical hitter. , no matter if farming or pvp , Ninja has it's own place.

More coming soon...(my hands/fingers are tired already.)

Hope this is/was useful. Smile
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