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Vanitias
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PostSubject: Re: AQW discussion   Mon Dec 10, 2012 9:39 pm

na i get permission from dad for lqs once in awhile the question goes
"dad can i stay up late?"
dad- "that time of the month again?"
"yup"
dad- "buy everything even the shitty things"

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PostSubject: Re: AQW discussion   Mon Dec 10, 2012 9:55 pm


lmao xD "that time of the month again?"

is your dad a hardcore gamer or something or very sympathetic towards your gaming needs?

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PostSubject: Re: AQW discussion   Mon Dec 10, 2012 9:58 pm

we stayed up 3 days straight playing halo reach so yea lol and he yells noobs alot

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PostSubject: Re: AQW discussion   Mon Dec 10, 2012 10:33 pm

That's my dad when we play some classic PS1 Medal of Honor, which by the way, has a better campaign mode than any CoD game out there.

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PostSubject: Re: AQW discussion   Mon Dec 10, 2012 10:52 pm

im excited for pinkomancer now i dont need to farm necro but get a rare class based off of it troll

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PostSubject: Re: AQW discussion   Mon Dec 10, 2012 11:26 pm

Isn't it the same price of normal necro? xD Someone got my an AC package when necro came out (they lost a bet) so i got it for free anyways. Lol sounds cool, idk why u complain about ur dad so much then.
Sk, i wont even...

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PostSubject: Re: AQW discussion   Mon Dec 10, 2012 11:28 pm

certain times i can go on but the majority i cant.

an pinkomancer is just like necro but will go rare lol

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PostSubject: Re: AQW discussion   Mon Dec 10, 2012 11:37 pm

Sweet. Another toy to play with. I hope they make Pinkomancer a little bit like Rogue/Leppy. Some subtle changes. Either way, I'll have an alternate enhance class and pink skeleton that skips around. Win.

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PostSubject: Re: AQW discussion   Mon Dec 10, 2012 11:40 pm

its basically necro not rouge lep lol

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PostSubject: Re: AQW discussion   Mon Dec 10, 2012 11:44 pm

No, u completely missed my point lol. If you compare rogue and leppy, they have slightly different stats and their skills have slightly different stat effects.

I'm hoping that they'll use this model with Necro and it's to-be perma rare; where they each have slightly different base stats. Idk if they've fixed it for the leppy/rogue, but that made it very fun to mess around with. It would be the same for necro and pinknecro.

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PostSubject: Re: AQW discussion   Mon Dec 10, 2012 11:47 pm

theres 2 differences with lep an rouge an i thought you meant skill wise XD

rouge has a faster cooldown
lep is longer

rouge is normal
lep has boosted stats
pirate is alil boosted over rouge

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PostSubject: Re: AQW discussion   Tue Dec 11, 2012 1:01 am

pirate has the same exact skills as rouge....and stats

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PostSubject: Re: AQW discussion   Tue Dec 11, 2012 1:09 am

i tested that theory out. with rogue on black knight at 700 hp i hit 5-7k max

using pirate ive 5-9k

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PostSubject: Re: AQW discussion   Tue Dec 11, 2012 1:24 am

Yup, Pirate is the same as Rouge. Leppi is the only one different from them (More haste a little less damage on one skill, I forget)

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PostSubject: Re: AQW discussion   Tue Dec 11, 2012 2:54 am

damage is based on timen of viperkiss and opp strike....and damage range...the only way that could be controled if you timed till the last moment it faded with unarmed and made sure the monsters hp was at "700" every time you timed that big shot...its not possable...you need to work on better controled testing metheds

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PostSubject: Re: AQW discussion   Tue Dec 11, 2012 2:42 pm

Yeah, but still. I would love another Necro with slightly different base stats/damage/cooldowns/etc so i can have another version to capitalize with in a different playstyle.

I wish they would just add a class interface where you can access all your classes without having them take up an inventory space, each. I know I speak for those, like most of us, who have a ton of classes. The other option would be to increase max bag space... but that costs money =/ even then, i keep hitting the bag space cap.

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PostSubject: Re: AQW discussion   Tue Dec 11, 2012 4:37 pm

but they wouldnt get cash lol

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PostSubject: Re: AQW discussion   Tue Dec 11, 2012 6:16 pm

Not necessarily. If people had more bag spaces, they can buy more stuff. Potentially AC items. THere's the other option to increase the bag space cap -.-

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PostSubject: Re: AQW discussion   Tue Dec 11, 2012 6:19 pm

theyre increasing bag cap lol
itll always be an option

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PostSubject: Re: AQW discussion   Tue Dec 11, 2012 7:28 pm

they're taking their sweet time -.- i still like the class change option.

12-12-12 boss fight, hell yeah

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PostSubject: Re: AQW discussion   Tue Dec 11, 2012 8:40 pm

hopefully a rare shop lol i bought the helms only lol

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PostSubject: Re: AQW discussion   Wed Dec 12, 2012 12:09 am

yeah i agree. i would like some more helms.

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PostSubject: Re: AQW discussion   Wed Dec 12, 2012 12:33 am

p.s. the hair helms in quibble match platinum naval

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PostSubject: Re: AQW discussion   Wed Dec 12, 2012 12:42 am

ik, im not a fan of platinum. i dont even remember if i still have it or not when i was trashing rares to get better ones.

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PostSubject: Re: AQW discussion   Wed Dec 12, 2012 1:24 am

it makes it look an i seriously mean look awesome

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